Theme Parks
RIDE
Coasters, flats, dark rides.
#1: Equipment failure at peak capacity.
Water Parks
SPLASH
Pools, slides, lazy rivers.
#1: Drowning + staffing gaps.
FECs · Indoor
PLAY
Trampolines, climbing, arcades.
#1: Youth injury + waiver gaps.
FEC inspection sheets expand and collapse by attraction type — the same conditional logic your current platform uses. Go-karts, mini golf, bounce houses each expose their own criteria when toggled active.
Zoos · Circuses · Rodeos · Exhibits
MIDWAY
Walkthroughs, spectator areas, vendor rows.
#1: Slips/trips/falls.
Fairs · Festivals · Carnivals
RIDE + MIDWAY
Rides scored by RIDE. Grounds + crowd flow by MIDWAY.
#1: Temp infrastructure + crowd crush.
Zoos · Aquariums
RIDE + PLAY + MIDWAY
Mechanical → RIDE. Interactive → PLAY. Paths + barriers → MIDWAY.
#1: Animal interaction + aging infra.
Driving Ranges · Sports
MIDWAY + PLAY
Venue environment → MIDWAY. Equipment → PLAY.
#1: Containment + participant injury.
Carnivals · Traveling
RIDE + MIDWAY
Portable rides → RIDE. Grounds + temp structures → MIDWAY.
#1: Setup/teardown + untrained crews.
QR code travels with the ride — printed label, glued to the panel or tucked in the operator kit. Any phone, any carrier, no app, no WiFi. Works at every lot stop.
Resorts
ALL FOUR
Full AS 360 Composite. Every score active.
#1: Unattended attraction + pool gaps.
One Platform. Every Segment.
RIDE scores the ride. SPLASH scores the water. PLAY scores the game. MIDWAY scores everything in between.